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LightWave Seven … it’s everywhere
Off the shelf, LightWave 3D is the most complete and flexible software solution for 3D graphics and animation. LightWave 3D is versatile enough to make the transition to and fro from all kinds of projects. Proven for years in television, film, and games, LightWave 3D is also used to create graphics for print, web, industrial design, architecture, medical imaging, and anywhere else a 3D package is needed. A full robust program, LightWave 3D includes many of the tools that other packages require to be purchased separately. Soft-body dynamics, particles, hair and fur, plus unlimited render nodes, just to name a few. LightWave 3D ships with all the tools an artist needs to create.
FEATURE HIGHLIGHTS
Caustics
Caustics in LightWave 3D provide fast and accurate light reflection and refraction. Generally, a caustic appears in the real world when light reflects off a curved surface or refracts through a transparent surface so that it is focused on a small area.

Caustics
Digital Confusion™
Digital Confusion is a new Depth of Field filter included in LightWave [7] which offers traditional depth of field control but also includes several additional features, including rendering of hidden geometry for accurate background blurring, and optional iris shapes for matching various camera styles, and also the aspect ratio and rotation angle of the camera lens. The user also has the option of selecting a reference object from the Autofocus menu to automatically compute the proper focal distance.
HDRI
High Dynamic Range Images (HDRIs) are used to create a single image containing more color information than traditional photographic equipment. HDR Images are used in conjunction with Radiosity to help produce true-to-life environmental lighting. LightWave 3D is one of the first animation packages with built-in HDRI support. When using LightWave's Radiosity feature, HDR Images will photorealistically 'cast light.' For example, when using an HDRI as an environment map, you can simulate the lighting effects of the original photograph. Using the photograph to illuminate the 3D models guarantees a perfect composite every time.

Hypervoxels
Hypervoxels are NewTek's breakthrough rendering technology for greatly simplifying the creation of extremely detailed 3D surfaces. A Hypervoxel is a 3D pixel used to create volumetric effects such as liquids, fire, smoke, dust, ash, gelatin, rusted materials, clouds and many, many more. With surface, volume and sprite modes, nearly any effect and level of detail can be achieved.

Modeling
LightWave 3D is a true, real-time subdivision surface modeler. With complete interactivity with tools such as bevel, smooth shift, and more, modeling becomes like sculpting with digital clay. Plus, with the ability to model in any viewport including the perspective view, defining and altering objects is instinctive.

Motion Mixer
Motion Mixer was designed to bring the same concepts found in non-linear video editing to computer animation. With Motion Mixer, now included in LightWave 3D, you can store, re-use, and adjust motions for entire hierarchies. You can even use transitions to mix and blend different motions together. By defining "actors" within a LightWave scene, it is possible to use a timeline to extend, trim, move and scale motions. Incredibly complex animations can now be created in LightWave using a library of relatively simple moves.

Radiosity
Radiosity is the scattering (reflection) of light off of diffuse surfaces, which causes surfaces to become indirect light sources. LightWave 3D has a radiosity solution built in, which can produce some spectacular results, by essentially calculating bounced lighting for global illumination.

Rendering
LightWave 3D's renderer has long been considered the best in the industry. The world's fastest, most beautiful renderer computes massive amounts of internal data, computed at floating-point accuracy to ensure the color depth that results in ultra high-quality imagery. Including radiosity, caustics, HyperVoxels, hair and fur rendering, soft reflections and refractions, Voxel Baking, Digital Confusion depth-of-field filter, the LightWave renderer is powerful, beautiful, and flexible.

Sasquatch Lite
LightWave [7] includes technology to render hair and fur effects, built into the package. With Sasquatch Lite, users are able to create grass, fur and hair on their objects. With controls over the hair or fur, the user is able to fine tune the courseness, frizziness, length, color, glossiness, and much more, including "combing" the strands to fall or lean in a certain direction. Sasquatch Lite even has the ability to receive and cast shadows. Additionally, there is the ability to create long hair built in, using chains of two-point polygons. These can be as simple or as complex as needed, including creating knots, bows, or even braids.

ShockWave 3D Exporter
The 3D web content creation market is currently exploding, and we are excited to have support for the major formats. The combination of Shockwave3D and LightWave 3D gives nearly limitless options to interactive content creators. If you can imagine it, you can build it in LightWave 3D, with our professional modeling and animation tools and take it into Shockwave3D to show the wired world!

SkyTracer™ 2
SkyTracer 2 was created to offer real-world parameters for setting up sophisticated atmospheric effects. Atmospheric, sun and cloud settings can be set up within the interface. Light scattering and light absorption in the atmosphere are simulated. Time and location settings can even be adjusted to accurately simulate the sun rising or setting, in this world or another. Additionally, SkyTracer 2 has a full range of controls for creating any type of cloud effects.

Spreadsheet Editor
Within LightWave [7] the spreadsheet scene manager organizes and allows the user to access and edit the properties of objects, in any number from one to 100. With expandable and collapsible sections, the user is able to quickly view sections of the scene, and edit pieces as needed. The spreadsheet also includes filtering options for precise searching through the list for the items needed, and "favorites" lists can be created as well.

Sprites
The Sprites mode within Hypervoxels allows for a simple two-dimensional slice (or slices) of a Hypervoxel, which can quickly produce results to give the user a fast sketch of the Hypervoxel's rendered appearance. This can allow for quick previews of the scene (which can then be rendered in volume or surface mode for final output) or for use in a scene that does not require a full volumetric 3D effect. Also, with the ability to view Sprites within Layout in OpenGL, real-time viewing of Hypervoxels is a reality!


S Y S T E M .R E Q U I R E M E N T S
Windows
• Intel (R) Xeon (TM) processor 1.7GHz - Single
• 512 MB (2x256), PC800 ECC RIMM (RAMBUS)
• 40GB Ultra ATA
• 17” Trinitron Flat Display
• Floppy drive
• CD-RW drive Max variable 16X
• Integrated networking 10/100 3Com
• Onboard sound card
• Cache 256KB on DIE L2
• Microsoft Intellimouse PS/2
• Keyboard, 104 keys, English
• 64MB NVidia Quadro 2 Pro 4x AGPGraphics Card
• System hard disk 40GB Ultra ATA (7,200 rpm)
• MS Windows 2000 Professional, SP2

Macintosh
• Power Macintosh Processor (G3 or higher recommended)

• Mac OS 9
• Mac OS X *
• 384 MB of available RAM for Mac OS 9
• 128 MB of available RAM for Mac OS X

*Mac OS X is recommended




Note

• All systems require 32 MB Available hard drive space, CD-ROM for installation, and a minimum screen resolution of 800 x 600 pixels.
• LightWave 3D includes a CD-ROM full of license-free objects, images, textures and scenes.

Specifications subject to change without notice.

Project List

 
 

 


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www.lightwave3d.com