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From Saudi with Love... An interview with Bakri

Bakri Omer is a talented CG artist whom like many others, has become fascinated by the intriguing realm of 3D animation. Although the Graphic Design graduate toyed with 3D in his teens, it wasn’t until an encounter with the movie Independence Day before his interest in 3D was refueled, and he has not looked back since. The self-taught 3D artist (although he modestly refutes that claim) is currently exploring new horizons in Saudi. CGX interviews the former member of Click Grafix Sdn Bhd.

PROFILES
LW Chong
Click Grafix S/B

( 1/04/02 )
Video ToasterYahaya Abdullah
Lecturer (16/10/01)
Christian Bloch
Graduate
(11/05/ 01)
Bakri Omer
Propaganda Advertising
(28/03/01)
Murad & Lingesh
XyBase Creative Labs ( 22/02/01)
Stan Lee
Stan Designers
(23/01/01)
Desmond
Sundance Video Post S/B
Tanjinho
Click Grafix S/B
 
 
CGX : Hi Bakri. How has life been since you left Malaysia?
Bakri : Well, not as interesting as it used to be when I was in Malaysia but one day it will be…you know what I mean, ..when I go back. :)
 
CGX : Please tell us a little bit more about your current company and what you do there.?
Bakri : Well, I’m working as an Art Director in an advertising company called Propaganda Advertising, based in Saudi, besides being the Art Director, I’m mainly in charge of any work that has to do with compositing, special effects for our multimedia CD- ROMs and CG TV commercials.
CGX : How long have you been designing and creating graphics and art on the computer?
Bakri : Are you asking how old I am? Ha ha … just kidding. Well, as a professional, for about seven years now..
 
CGX : Over the past few years, you have produced a notable amount of splendid work. How have you become a better 3D artist over these years?
Bakri : Hmm, thank you…well, thanks to my brother for pushing me to do that and most of all thanks to NewTek for producing such a wonderful software; ”LightWave”, that makes an artist express his feelings freely.
 
CGX : Where do you derive all that inspiration and imagination?
Bakri : Watching lots of movies, TV commercials, and of course …well I don’t know what else!!
CGX : How did you get into 3D graphics and how long have you been a 3D artist?
Bakri : Ok, first of all I’m not a 3D artist yet…but thank you again. I discovered 3D on the Amiga when I was 12 but back then it was not as good as it is today, so I stopped for a while and then I went back to it again a few years later but the speed was not efficient enough to get an immediate response to what you do. So I quit until one day I was at the movies watching “Independence Day”… I don’t know what happened but that was the day that went back to 3D. Luckily I was in the right place, with the right people and the right software…Malaysia, Click Grafix, and for sure LightWave.
CGX : The first animation you ever produced was …
Bakri : As far as I remember it's a Love Story between two letters when I was sixteen, I guess.
CGX : When did you first begin dabbling with LightWave 3D?
Bakri : Let’s see, it was two hours after watching the movie!! Ha ha … I forgot! Sorry.
CGX : In your opinion, what is the beauty of that software?
Bakri : Besides its so many features, rendering quality, speed, and the interface, well it feels like as if it was done to adapt itself to the way you work and not you adapting to it. On the other hand, the interface is so transparent you don’t have to worry where things are…they are where they are supposed to be…it thinks like an artist …do I make any sense here?!!
CGX : Are there any additions you'd like to see in the future upgrade of LightWave?
Bakri : Oh yes…you know I never say enough. I would like to see Motion Designer more integrated with layout than what it is now…something interactive like when you change the direction or speed of a wend or type of materials, you see changes along as you change or play preview with no need to start or stop simulation from the “motion control” . As for the particles, motion designer and particles, they should be able to affect each other because particles only read the original geometry of the object and not the deformed one that motion designer is causing. I also don’t like the way particles are replaced with objects. Say you have 1000 particles and you want to replace it with an object, you end up having 1000 objects on your “current” object list. What else? Ok, the “clone current item” in layout should have a requester just like Modeler does. And I think it would be so nice if we have many of the Modeler functions in Layout!! Imagine the “lathe” tool in layout and it’s key-framable!! Too much to ask for huh?
CGX : Bakri, what are your strong points in 3D? Modeling, animating, etc?
Bakri : Modeling! Nah, I think because of my background as a graphic designer I could say animation; compositing and lighting are my strong points.
CGX : Having produced so many works so far, which is your proudest achievement? Tell us a little about that particular piece of work.
Bakri : I think it would be the introduction for a company portfolio CD-Rom, since everyone liked it. Well, it was a mixture of LightWave, AE and Adobe Photoshop. I think this is a complete project that I have worked on from A-Z where I did the storyboard, 95% of the animation and the music too and the modeling was done by a colleague.
CGX : Define a good piece of 3D work.
Bakri : I can’t. Beauty is in the eye of the beholder. If it’s done with LightWave then it’s good…can I say that? :)
CGX : Most CG artists and animators usually have a personal style or significant trademark in their creations. What would yours be?
Bakri : Paying attention to details and lighting I guess. I don’t know, I think you guys would probably know better than me.
CGX : Do you agree that traditional art skills are required to make a good 3D artist?
Bakri : It helps a lot. I think all great modelers are good illustrators in the first place. They see objects in their basic shapes and that helps them model what they want faster than any one who doesn't have that "traditional skill" and the same goes for animators, directors...and the list goes on .
CGX : What's the best thing about your profession?
Bakri : New challenges and not to wake up early to go to work.
CGX : What would you have been if you had not become an animator?
Bakri : Jobless…ha ha.
CGX : What was the funniest 3D character or animation you've ever created?
Bakri : Something I called “Mr. Point”. It’s a short logo intro for a company; it’s not that funny, more like cute I think …
CGX : Do you have any pet peeves regarding this line of profession?
Bakri : Yeah. Its like you don’t feel the time passing, then suddenly you look into the mirror and all your hair is gone!!!!
CGX : If you had the opportunity to produce your ultimate 3D movie, it would be..
Bakri : It’s confidential…(a nice way of saying I have no idea)
CGX : Future plans ...
Bakri : Go back to where it all started - Malaysia, and give back some of what I got from Click Grafix.
CGX : What's the secret of a successful 3D artist?
Bakri : If I tell you then it won’t be a secret any more right? But I will anyway…ha ha. I think there are three things:
1. Get LightWave
2. Work 12 hours a day
3. And don’t look at your watch when you’re working unless there is a deadline.
CGX : OK, one final question. Why did you send us a picture of your back? Is the back view more attractive than the front or are you just camera shy?
Bakri : Ha ha...I can't take my eyes off my LightWave. I’d rather stare at that than look at the camera lens (actually that's the only one I have now, heh heh)


Click Grafix Sdn Bhd thanks Bakri for his time and effort in this interview. For more information please email Bakri@propaganda-adv.com or visit www.propaganda-adv.com

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