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SINGLE, AVAILABLE & MADLY IN LOVE... An interview with Desmond

Desmond Yuet, the Senior Animator of Sundance Video Post Sdn Bhd jests that LightWave has affected his social life yet he remains an enthusiastic user of the impressive software of which he readily applauds.
“I’m single and available...and my email is des_101@yahoo.com,” so he readily declares with a wide grin when Click Grafix met up with this humorous LightWave expert one afternoon. Desmond is also one of the creators behind the Waja TV commercial that is currently making appearances on the local airwaves.
Graduating from the Malaysian Institute of Art as a graphic designer, this young man’s life took an interesting leap as he discovered 3D animation and ventured into the fascinating world of digital creation.

PROFILES
LW Chong
Click Grafix S/B

( 1/04/02 )
Video ToasterYahaya Abdullah
Lecturer (16/10/01)
Christian Bloch
Graduate
(11/05/ 01)
Bakri Omer
Propaganda Advertising
(28/03/01)
Murad & Lingesh
XyBase Creative Labs ( 22/02/01)
Stan Lee
Stan Designers
(23/01/01)
Desmond
Sundance Video Post S/B
Tanjinho
Click Grafix S/B
 
CGX : Hi Desmond. How long have you been working in Sundance Video Post?
Desmond: I’ve been working here for about seven years now. We first started off as Synergie, an advertising agency. I was a visualiser in Synergie for about three years. After that my boss invested in video post production so he started another company called Sundance Video Post Sdn Bhd and I have been there as an animator for four years.
 
CGX : How did you get started in 3D then? Was it at Sundance that you were exposed to it?
Desmond: Yeah. That’s how I started, learning all the 3D software from scratch, through trial and error, through manuals. I started on the Mac using a couple of leading Mac applications for animation and modeling.
CGX : How did you discover LightWave then?
Desmond: Well, Click Grafix was our neighbour at the time, and there was this guy named Randy who used to ask me to have a look at the LightWave Interface. Being a Mac user, initially I did not believe in LightWave cos it was on the PC platform. I found Mac more user friendly and didn’t trust PCs. Randy’s boss, Ahmed, however was very persistent and continued to introduce LightWave to me and my boss, Sunny. The 3D software I was using at that time was quite restricted and I found that I couldn’t do certain images like realistic water and metal, which I couldn’t achieve using that software. After my boss bought LightWave, …
 
CGX : Hmm, Ahmed succeeded in convincing your boss to get the software.
Desmond: Yeah, after almost ½ year. My boss decided to bundle the software with the latest machine called Alpha. After a few months of familiarising myself with the software, I produced my first LightWave job with it. That was the Gardenia TV commercial.
 
CGX : Tell us more about the commercial. Was it more on character generation or modeling?
Desmond: It was a lot on character animation using Bones. This portrayed the flexibility of LightWave which was not found in the previous software I used.
CGX : Earlier, you mentioned learning LightWave through trial and error so when you began your first project, how long did it take you to complete it?
Desmond: Almost a month to complete. I was very impressed with the end result though. The bread looked very realistic, the plastic too, you know, the transparency and reflection. All these were very realistic. Our client was very satisfied with the overall results.
CGX : Compared to other leading 3D software, how is LightWave better?
Desmond: Uhm … for the latest version right now, the 6.5. I would say it’s much better than the earlier version. I dare say the character animation and rendering quality now is equivalent or better to the higher end applications so the results are believable. People are impressed with the output. Then again, it’s not only about the software; animation must also come from the animator or artist himself, the art sense.
CGX : Having mentioned that animation comes from the animator himself, where do you derive inspiration and your imagination from?
Desmond: Inspiration, ahh … by watching lots of movies, reading books and magazines, especially those futuristic ones.
CGX : What is your favourite feature in LightWave?
Desmond: The rendering of course. And also the flexibility of Bones right now. The IK and the texturing, uhm … and not to forget the modeling as well.
CGX : OK. What other work have you produced with LightWave besides the Gardenia commercial?
Desmond: Uhm … Canon US88, Waja, the Follow Me toothbrush, Visitors Guide to Malaysia and the Apollo TV commercials.
CGX : Has any of those works won any prominent awards?
Desmond: We have participated in international events like the 1999 Digital Video Awards organised by DV Magazine. We submitted one of our work, the Gain Plus TV commercial and succeeded in becoming one of the finalists. The commercial involved a lot of character animation and our Gain Plus client was so impressed with it they made the character into a toy, a marketing merchandise.
CGX : Any other awards besides that one?
Desmond: Recently our Apollo TV commercial won an Award of Distinction in the ‘Creativity 30’, year 2000 publication.
CGX : In all the work you’ve produced so far, which is your proudest achievement?
Desmond: Proudest achievement … err, well at this moment its the Waja TV commercial. I’m satisfied with the results but I still feel it can be further improved. Unfortunately, we had a rather limited time to complete that project. I find that in Hollywood, more time is given to a TV commercial, usually about three to four months whereas over here we're usually given only one month, sometimes less than that.
CGX : You finished Waja in …
Desmond: One month. At the beginning our client was quite concerned about the rendering and look of the car. They wanted it to be as realistic as possible. Waja was purely done in LightWave, the modeling, the rendering. With LightWave we managed to achieve the reflection, the shading, the overall realistic look. The LightWave 6 radiosity is truly impressive, really fantastic. The images were so photo realistic that our client couldn’t tell the difference between a photo image and a rendered car.
CGX : Are there any new features you would like to see in the future upgrade?
Desmond: In future upgrades, err … I would like to see more on fur technology. Also more particles special effects built-in. At the moment, LightWave still depends on other parties and plug-ins.
CGX : Tell us Desmond, where do you see yourself heading five years down the road?
Desmond: Five years down the road, uhm… actually my mission is to produce a fully animated movie like Bugs’ Life or Toy Story, but I would say in our local scene, we’re still short of animators in the digital industry. Movie production would require lot of manpower, a good script, financial investment, so you would need, say about 50 animators, good animators. Maybe in five years time, there will be more animators coming out, and we can fulfil that dream. But maybe now we could start the content development with a series first. (I also hope in five years’ time, I won’t be single anymore.)
CGX : As a professional animator and one who has been in the industry for a significant period, what advise would you give someone who’s interested in becoming an animator or who wants to pick up LightWave?
Desmond: Advise ah, watch more animated films. As an animator, you must be interested in animation. Then, you must have a strong art sense and a sense of motion. What I mean is when you animate a man walking, it must look like a man walking. LightWave is actually very easy to master. I trained our new staff and several of them managed to adapt in 2-3 weeks. The software is very straightforward and user friendly. All you need is a 3D mind and a bit of art sense. Also, read more software reference books, and LightWave reference books.
CGX : What LightWave books do you recommend?
Desmond: The Inside LightWave [6] book by Dan Ablan is a good book. As an animator, you must always observe the things around you. Try to observe movements, details, behaviour, that’s what an animator needs to be.
CGX : Hmm … so animators are very observant people then?
Desmond: Yeah. (laughs) Animators should have sharp eyes for details to produce impressive works.
CGX : OK, one more question. Out of curiosity, what would you be if you hadn’t ventured into this line?
Desmond: I’d probably end up in art directing.


Click Grafix Sdn Bhd thanks Desmond Yuet for his time and effort in this interview. For more information please email synseah@pc.jaring.my

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