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OUT-STAN-DING WIZARD OF ILLUSTRATIONS... An interview with Stan Lee

His magic wand splashes vivid colours across his works of art, bringing to life dramatic and humorous cartoon characters and illustrations. Hailed and recognized as one of the best illustrator in Malaysia by industry professionals, this superb visualizer expands his talents as he weaves more spells with LightWave 3D. Busy schedule and deadlines set aside, Stan Lee readily obliged to share some of his thoughts with us via email.

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CGX : Hi Stan. Could you tell us a little bit about yourself and your profession?
Stan :

Hi Pat. I am very happy to be on CNN because this will make me famous. Oh? You are from *CMM? Click Multimedia Magazine?. Whazzat? Anyway since I am online, let me make the most of my 15 minutes of fame.
I started working in the advertising business at a time when people still thought I was a signboard painter, when I say I am in advertising. Because I worked in smaller agencies, my job specification encompasses everything from Visualising to Art Direction to Print production. Occasionally I was also the copywriter and proofreader. Talk about multipurpose!
Then I started Stan Design and freelanced as an airbrush illustrator serving the advertising sector in 1982 . In 1988 I extended our perspective services to developers . In 1995 we got our first computer and added computer walkthroughs to our list of services. Currently we are looking to character animation to take us into the new millennium. And we are looking to LightWave to help us get there.

(*CMN stands for Click Multimedia News, designated to offer exclusive information, interesting and enlightening news, promotional offers and other juicy bits and bytes, on www.clickgrafix.com )

CGX : How did you get involved in 3D designing and how long have you been using LightWave 3D?
Stan : I didn't know it then, but I was already designing and working with 3D Space way back in the 70's when I was an Art Director .I regularly design exhibition and promotion booths for clients. It's like being an architect where we worked with plans and elevations first , then we have to visualize it in perspective so our clients can understand our plans.
It wasn't until I was working with housing developers during the property boom that I began to look to 3D software to help us in our architectural perspective projects. The year was 1995 .I still remember how exciting it was to be able to build ENTIRE townships and have it rotated and viewed in virtual space! WoW!
Fun as it was, I had wanted to try using 3D my work with mascots. Another one of my passion in which I indulge whenever the job calls for is character creation. The 3D package I was using at that time was more geared towards buildings and I had enormous problems trying to create an organic shape.
Then in 1997 somebody introduced me to this 'Germany' guy by the name of Ahmed Balfakih. Funny name for a 'German' I thought - until I found out he was Yemeni. But he was the friendliest and most helpful guy you can ever meet. He showed me this programme called LightWave that costs only RM 4,500 (I think) and told me if I used a pirated version he will turn my office Mac into a DOS machine. I bought a Mac version.
CGX : Did you have any experience in animation before starting on LightWave?
Stan : I have always been a fan of animated movies but I have never ventured into animation because you have to use the flipcard method to test your drawings and my big fat thumb always gets in the way. When I bought my first 3D software I also bought a multimedia software bundle that allowed me to do line tests of drawings I have done in the course of my work - and presto - I have an animation. That kind of sums up my experience before LightWave.
 
CGX : Why did you choose LightWave?
Stan : Why? It is cheap? Seriously, I get to do what I want to do and I get to do it fast. Modeling is superb, lighting is fantastic, and it is a very deep programme. The deeper you go the more you find it can do. I honestly have only scratched the surface. .
 
CGX : So in your work, LightWave is frequently used for / in…
Stan : Character creation , although I have also used it in walkthroughs and also to help sell some 3D designs.
CGX : Has LightWave significantly impacted your work in any way?
Stan : Impacted? It has opened up a whole new world. I used to be an airbrush illustrator. Now I am a digital artist, and animator. It has widened my horizon somewhat.
CGX : What other software do you use besides LightWave and what software do you also use together with LightWave?
Stan : FormZ /Photoshop/Director/Video toaster/Premier.
CGX : Tell us Stan, how many projects have you produced using LightWave?
Stan : It is difficult to keep track of how many projects I do. Some involve LightWave in a big way, in some LW plays a minor role. But generally if it involves a 3D character, LightWave will come into play.
CGX : In the course of producing something, what LightWave features are the most utilized for most of your works?
Stan : Modelling and Rendering
CGX : So, which is your favourite and proudest achievement to date?
Stan : In the course of learning the programme I have modelled and animated babies, horses, chickens, sexy girls, dragons, muscular men and I am proud of all these as they represent the various stages of my learning curve. I have done some interesting character animation on a Squirrel mascot for Sukan SEA (Currently appearing on RTM 1 & 2) but really nothing yet that is near where I want to be.
CGX : And where would you like to be?
Stan : So far, I have mostly been working on single character animation without a decent story line...mostly TVC's. It would be quite challenging to work on a short story featuring a few characters where I can explore facial expressions, lipsync, and character interaction.
CGX : As an experienced LightWave user, what are its winning points? How would you rate it compared to other leading 3D software?
Stan : Superb! I have been fascinated by 3D since I saw a Benson & Hedges TVC in 1982. But the high cost and learning curve involved in 3D programmes then made it something that was economically and educationally unfeasible. You have to be very rich and also be something of a rocket scientist to fathom the workings of most of the programmes available.
LightWave is a bit like Ahmed - friendly to artists. Most of us artist types just want to get right down and dirty and get things done without having to plough through a library of 1000 page manuals. You can get in at any level. I was animating a little baby riding on a horse before I found out that F9 is for rendering. Which is what Ahmed is for - he knows all the basics and he will HAPPILY tell you if you call him - even at 3 am in the morning. I guess this is the kind of support that people like us need. "Hey Ahmed how do I..."
I have done some animation, which had some clients asking "Did you do that on SoftImage?” Give a couple more years and they will be asking "Did you do that on LIGHTWAVE?" Then you know LightWave has arrived.
CGX : Mind sharing a little on what you are currently working on?
Stan : Currently? Nothing much. Just wrapping up a hand drawn 2D animation of a fairy with swirling hair and billowing clouds
CGX : Most CG artists and designers have a personal style or significant trademark, to put it simply. How would you describe yours?
Stan : It is hard to put a finger on, but I like the cartoony fun stuff more than the 'so real you can't tell if it is or isn't' kind.
CGX : You draw inspiration from …
Stan : Japanese animation.
CGX : 5 years down the road …
Stan : Hopefully I will be famous then.


Click Grafix thanks Stan for his time and effort for this interview. For more information please email standes@tm.net.my

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