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LightWave 7.5 NewTek Unleashes LightWave [7.5] with Free Upgrade Offer for All [7] Users

The recently released LightWave [7.5] comes feature-rich with many new enhancements and improvements, both big and small, further enhancing the power, speed and stability needed by users for getting work done swiftly and easily. In addition to that, the software now ships with both Macintosh and Windows versions in the same box and a new USB duo-dongle that will work on either platform, making it even more cost-effective and increasing the flexibility for users.
A free upgrade is available for all LightWave [7] users.

Feature List

Speed Optimizations

  • OpenGL performance
  • Bone deformations
  • Deformation plug-ins
  • Subdivision surfaces
  • Inverse Kinematics

Improved Visual Feedback

  • X-ray mode shows bones through solid items
  • Visible rotation limits on item handles.
  • Frame ticks on motion paths in the Layout viewports
  • OpenGL display of user comments on objects
  • OpenGL motion blur and depth of field previews
 

Workflow / Usability Enhancements

  • Per-light object exclusion list
  • Larger viewing areas for master plug-ins and light exclusion lists
  • Render progress window can now be displayed at 320x240 or 640x480
  • Print Assistant sets the camera resolution from DPI (inches or picas)
  • Select Layout items by object edge or lasso

New Animation Tools

  • OpenGL sliders for quick access to any animated parameters
  • Edit 3D motion path keyframes in all Layout viewports
  • Dynamic parenting
  • Simple Constraints
  • Keyframer tool for numeric editing of multiple keyframes simultaneously
  • Expression builder for easy creation of complex expressions
  • Biovision Motion capture support

More Powerful Modeling

  • Powergons embed commands into polygons which execute in Layout
  • Luxigons attach oriented light to polygon normals
  • Interactive BandSaw and BandGlue tools
  • Magic Bevel tool for interactive bevels along splines
  • UV Spider for BandSaw-like UV creation and selection
  • Scriptable batch export of .obj, .dxf and .3ds
  • Improved .obj I/O support
  • Vertex Paint

New File Formats

  • PSD saver will save selected buffers out to different image layers
  • Aura DEEP format image saver with buffer support
  • 64-bit SGI support
  • .flx Flexible Format animation I/O in HDR and integer mode
  • RPF support

Motion Mixer 2.0

  • Time Warp curves
  • Blending between motion mixer data and keyframe data
  • Motion Weighting
  • Can now utilize any channel in the system
  • New, improved interface

Improved Rendering Flexibility

  • Shadow Color option
  • Camera Cutting Preview Tool
  • Ability to exclude objects from a light's effect in the light properties panel
  • Ability to set an entire object to 'Unseen by Alpha'
  • Matte Object option will render an item in a pure, user-specified color
  • Hypervoxels rendered to depth buffer
  • Multiple bounce radiosity
  • Sprite render filter for crisp antialiased game and web graphics over arbitrary colors
  • Added filmstock presets to Virtual Darkroom plug-in


- Project List
 
 

 


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